drupal statistics module

Machines Like Us

Writing graphics software just go easier

Thursday, 02 August 2012
by Larry Hardesty

An image undergoing basic processing steps; exposure adjustments, then noise reduction, to arrive at the final image (bottom). Graphic: Christine Daniloff

A new programming language for image-processing algorithms yields code that’s much shorter and clearer—but also faster.

Image-processing software is a hot commodity: Just look at Instagram, a company built around image processing that Facebook is trying to buy for a billion dollars. Image processing is also going mobile, as more and more people are sending cellphone photos directly to the Web, without transferring them to a computer first.

At the same time, digital-photo files are getting so big that, without a lot of clever software engineering, processing them would take a painfully long time on a desktop computer, let alone a cellphone. Unfortunately, the tricks that engineers use to speed up their image-processing algorithms make their code almost unreadable, and rarely reusable. Adding a new function to an image-processing program, or modifying it to run on a different device, often requires rethinking and revising it from top to bottom.

Researchers at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) aim to change that, with a new programming language called Halide. Not only are Halide programs easier to read, write and revise than image-processing programs written in a conventional language, but because Halide automates code-optimization procedures that would ordinarily take hours to perform by hand, they’re also significantly faster.

In tests, the MIT researchers used Halide to rewrite several common image-processing algorithms whose performance had already been optimized by seasoned programmers. The Halide versions were typically about one-third as long but offered significant performance gains—two-, three—, or even six-fold speedups. In one instance, the Halide program was actually longer than the original—but the speedup was 70-fold.

Jonathan Ragan-Kelley, a graduate student in the Department of Electrical Engineering and Computer Science, and Andrew Adams, a CSAIL postdoc, led the development of Halide, and they’ve released the code online. At this month’s Siggraph, the premier graphics conference, they’ll present a paper on Halide, which they co-wrote with MIT computer science professors Saman Amarasinghe and Fredo Durand and with colleagues at Adobe and Stanford University.

Parallel pipelines

One reason that image processing is so computationally intensive is that it generally requires a succession of discrete operations. After light strikes the sensor in a cellphone camera, the phone combs through the image data for values that indicate malfunctioning sensor pixels and corrects them. Then it correlates the readings from pixels sensitive to different colors to deduce the actual colors of image regions. Then it does some color correction, and then some contrast adjustment, to make the image colors better correspond to what the human eye sees. At this point, the phone has done so much processing that it takes another pass through the data to clean it up.

And that’s just to display the image on the phone screen. Software that does anything more complicated, like removing red eye, or softening shadows, or boosting color saturation — or making the image look like an old Polaroid photo — introduces still more layers of processing. Moreover, high-level modifications often require the software to go back and recompute prior stages in the pipeline.