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Paley's
Watch, Mount Rushmore, and Other Stories of Intelligent Design
by Mano Singham
One
does not have to spend much time reading about intelligent
design creationism (IDC) to come across the "Mount Rushmore" argument.
IDC advocate William Dembski even begins an article with
it as
follows:
Intelligent design begins with
a seemingly innocuous question: Can objects, even if nothing
is known
about how they
arose, exhibit
features that reliably signal the action of an intelligent
cause? To see what’s at stake, consider Mount Rushmore. The
evidence for Mount Rushmore’s design is direct – eyewitnesses
saw the sculptor Gutzon Borglum spend the better part of his
life designing and building this structure. But what if there
were no direct evidence for Mount Rushmore’s design?
What if humans went extinct and aliens, visiting the earth,
discovered
Mount Rushmore in substantially the same condition as it
is now?
In that case, what about this
rock formation would provide convincing circumstantial evidence
that
it was due to a designing
intelligence
and not merely to wind and erosion? Designed objects like
Mount Rushmore exhibit characteristic features or patterns that
point
to an intelligence. Such features or patterns constitute
signs of intelligence (emphasis in original).
This idea that it
should be obvious to anyone when something is designed and when
it is not permeates the literature of
the IDC movement and variations of the Mount Rushmore argument
is
brought up repeatedly because it provides a concrete image
of the idea and has a simple persuasiveness. On a recent
episode of The Daily Show Dembski was asked by host Jon
Stewart about
ID and he brought up the Rushmore example again, showing
how valuable they think this example is, since on such
shows you
only have a few minutes to make your case.
Theologians and
philosophers, of course, know that this type of argument has
a venerable history and goes back
two hundred
years to the Christian apologist William
Paley (1743-1805)
and even earlier. Paley was an Anglican priest and in
his book Natural
Theology (1802) he talks about what would happen if you
were walking across a field and came across a stone.
You would
not ask how it got there because it would seem perfectly
natural
that the stone had always been there and was not specially
created and kept there. But what if you came across a
watch? We can quote
Paley himself:
…when we come to inspect the
watch, we perceive…that its several parts are framed and put
together
for
a
purpose,
e.g. that they are so formed and adjusted as to
produce motion, and that motion so regulated as to point out
the hour of
the day; that if the different parts had been differently
shaped
from what they are, or placed after any other manner
or in any other order than that in which they are
placed,
either
no motion
at all would have been carried on in the machine,
or none
which would have answered the use that is now served
by it…the inference we think is inevitable, that
the watch must have had
a maker – that there must have existed, at some
time and at some place or other, an artificer or artificers
who
formed it for the purpose which we find it actually
to answer, who
comprehended
its construction and designed its use.
…
The marks of design are too strong
to be got over. Design must have had a designer. That designer
must have been
a person. That person is GOD.
The IDC argument is to say that
there are things in nature that are analogous to the watch and
Mount
Rushmore in
that they clearly
could not have occurred naturally and they point
to various biological systems that they claim support
their position.
The more sophisticated
IDC people like Michael Behe (author of Darwin's
Black Box) take a minimalist approach and point to just a
few (five
actually) biochemical systems and processes as
showing signs of design.
But other religious believers take a more expansive
view requiring a designer for a rising number of
things, like
the human eye,
humans themselves, animals, etc. Some of them say
that all living
things must require a designer.
But whatever the
sample that is selected for this purpose, all these things, they
say, are too complex
to have
occurred by the
gradual process of random mutation and natural
selection, with a large number of small changes
leading to the
large variations
in species that we see today.
The usual response
by biologists to this argument is that the appearance of design
in nature is
just an
illusion, that random
mutations and natural selection are capable
of producing the complex biological systems that
we mistake for
designed objects.
Richard Dawkins in his book The Blind Watchmaker explicitly addresses Paley's argument, and
he followed it up in
his
other book Climbing
Mount Improbable.
But apart from the biological
issues, there is also a philosophical argument that is not
often
brought
up and
this will be
discussed next.
I previously described
a popular IDC argument that things like watches and Mount Rushmore
are obviously 'designed' objects and thus imply the existence of
a designer. By analogy, it is asserted that certain biological
systems are also supposed to bear the hallmarks of design and thus
must require a designer (aka god) too.
This argument seems to be
persuasive to many people because I repeatedly hear it various
forms. The usual response to it by scientists is
to argue that the appearance of biological design is only an illusion
and that random mutation and natural selection are perfectly capable
of producing the seemingly complex biological forms that seem to
stymie the IDC people.
But there is a philosophical issue
here as well and that is what I want to address. First of all,
while we
all supposedly can agree
that a watch and Mount Rushmore could not have simply appeared
without human action, how is it that we are so sure that this
is the case
that we can accede to it without argument? How is it that in
these cases we can definitely identify them as designed objects
and say
that other things (like rocks) are not designed?
Identifying the
methods we use to classify things is an old and important question
that has been addressed by many philosophers,
most notably
Ludwig Wittgenstein. To illustrate how Wittgenstein differed
from his predecessors, I will quote Thomas Kuhn's The Structure
of Scientific
Revolutions (pages 44-45):
What need we know, Wittgenstein asked,
in order that we can apply terms like 'chair,' or 'leaf,' or
'game' unequivocally
and without
provoking argument?
That question is very old and has generally
been answered by saying that we must know, consciously or intuitively,
what
a chair, or
a leaf, or a game is. We must, that is, grasp some set
of
attributes that all games and that only games have in
common. Wittgenstein,
however, concluded that, given the way we use language
and the sort
of world to which we apply it, there need be no such
set of characteristics. Though a discussion of some of the attributes
shared by a number
of games or chairs or leaves often helps us learn how
to
employ
the corresponding term, there is no set of characteristics
that is simultaneously
applicable to all members of a class and to them alone.
Instead, confronted with
a previously unobserved activity, we apply the term 'game' because
what
we are seeing bears a close "family resemblance" to
a number of the activities that we have previously learned
to call by that name.
For Wittgenstein, in short, games, and chairs, and leaves
are natural families, each constituted by a network of
overlapping and crisscross
resemblances (emphasis in original).
We can recognize objects
designed by humans because we have seen multiple examples
of things designed by humans and we
can recognize
the differences between them and those found 'in nature'
(and thus not designed by humans) like rocks, grass,
rivers, etc..
The reason
why we can all so easily agree that watches are designed
is that they have a family resemblance to other items
(cars, trains,
aeroplanes, iPods, etc.) that we know were definitely
designed by humans. Similarly
with Rushmore, we have seen numerous examples of sculptures
and
other art definitely designed by humans and so we can
recognize the family
resemblance of Rushmore to them.
Small children very
quickly can learn to identify, purely on the basis of such family
resemblances, whether the
animal they
see
in a field is a horse or a cow even though they may
not be able to precisely
define each animal. This happens after they have
seen some horses and cows and been told by their parents which
is
which. Even
parents don't try to define the animals. They just
tell children which
is which and that seems to be sufficient.
But when
we use this as an analogy, as IDC advocates do, to identifying
items (like Behe's bacterial flagellum)
as being
designed by
god, we run into a problem. In order to make that
kind
of family resemblance
identification, we have to already know for sure
many examples of things that have been designed
by god and those that
have not. But
how can we know this? Of all the things that we
see around us, what examples do we have of things that
we definitely
know have
been designed
by god and those that have not? That might be hard
to get consensus on.
If you believe in a god who
designed everything (grains of sand, rocks, Rush Limbaugh), then
the
classification
system
breaks
down. If you believe in a god who designed only
some things and let others
come about 'naturally', then you get caught in
a vicious cycle where the things you simply believe
to be designed
are then
used again
as models for identifying design of other things.
How,
for example, would we teach children how to distinguish between
things that are designed
by
god and those that
are not, like we
do with horses and cows? What are the things
we could point to as exemplars
of those two categories? While each of us has
a personal experiential database that we can
draw
upon and use
to identify family resemblances
between human-designed objects and non-human
designed objects, we do not have corresponding
databases
of god-designed
and non-god designed
objects.
Thus the watch/Rushmore analogy argument
for design does not work in identifying the existence
of god
as a designer,
unless
we have
an independent means of knowing which items
were definitely designed by god and which
were not,
so that we can classify
any specific
item according to the family resemblance
to each group.g.
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